This documentation is designed to take you through the process of building and developing your own digital virtual museum using Unreal Engine, Omeka, Universal Viewer and Kuula.
For this workflow, the reconstructions should be made in Unreal Engine and imported into Unreal Engine 5. This can lead to some lighting issues and other plugin issues. It is important to address these first. A common issue is Preview Shadows. If the lighting has not been built there can be an issue where shadows have preview written in them. To fix this ensure that your lighting object is located where you wish and facing the right way. Ensure that the lighting type is dynamic and then navigate to build lighting only